If you’re playing hidden object adventure games for smart, unique stories, stop reading this review right now and look for another game: there’s nothing unique or, up to a point, smart about Reflections of Life: Call of the Ancestors. Fortunately, this doesn’t mean that we’re dealing with a bad game, so those who look to take everything as a whole and focus more on the experience rather than the story will probably have a good time in the company of the game.
You’ve heard the story a million times before, but Reflections of Life: Call of the Ancestors tells it again with slight variations here and there. An evil spirit is patiently waiting for its chance to take over the world after it became body-less a thousand years ago after being (somewhat) defeated by the Seers. It’s been 1,000 years since a new Seer has been born and apparently they have to reach legal drinking age in order to be good for the lurking spirit. Either way, your sister is a true Seer and when she reaches her 21st birthday, she’s taken over by hooded men who want all hell to break loose.
Yes, not only that the story of Reflections of Life: Call of the Ancestors has been said before and we’ve had our fair share of hooded baddies that we can now easily get suspicious in the real life when we see somebody wearing one, but there are also a lot of plot holes and logic-related problems throughout the story. Sometimes, things just seem to have been thrown into play just because, with logic losing to “it should be fun as a scene or puzzle” or something. But whenever you’re starting to play a hidden object adventure game, you’re probably not waiting for a script a la George RR Martin or another renowned author, so we’re good.
Fortunately, the lack of new ideas when it comes to creating a plot doesn’t carry on into the actual game. The adventure itself is usually pleasant and in some occasions surprisingly good, with great hidden object scenes and good mini games and puzzles. The mini games take up a lot of the game, varying from extremely simple to really complicated and smart ones. You’ll even get to play a few mini games that are quite smart and unique, so you’ll love them!
The hidden scenes themselves are well made and varied, with collectibles hidden within (Familiars that unlock something special if you manage to collect them all – and you have indicators if you’ve got them all in a scene), with list finds and silhouettes, as well as progressive hidden object scenes. In other words, you won’t have reasons to complain when playing the scenes: they are nice and numerous enough to keep you busy a while. Of course, if you don’t want to play them, you can switch to match-three boards instead, but I honestly did not play them because in my case it’s the hidden object scenes that matter the most in such adventures.
The artwork and visual appeal are good and only on few occasions scenes will seem rushed out or a bit too empty. But overall, you will get a nice share of special effects and good animations, topped up by solid voice overs and a decent soundtrack.
All in all, even though this is not a game to write home about, it has its solid moments. It’s true, the story line and logic flaws might be deal breakers for some, but the truth is that in the past we kept receiving recycled plots over and over again, so we can consider this the norm. However, if you can get past the story related problems, you will get a good game that will keep you pleasantly entertained for a while.